Total War: Warhammer 3 MODing

While I can hardly be considered an experienced modder for the game I have dabbled in it. In order to do this I have used a tool specifically made for modding Total War games called rpfm. The tool is best suited to create modifications to the games database; tweaking stats, changing abilities or creating completely new ones. It can also be used as a basic IDE for modifying the games LUA code.

During some of the many hours I’ve put into Total War: Warhammer 3 only a couple of them had been on the Skaven, one of the most beloved races in the game. In order to fix some of the issues which I had the times I tried them I created this mod which would make the Skaven army a little less flimsy, give the characters more individual powers and the basic Skaven mechanics a bit more power. This mod later, after I had played through a campaign with the mod and found it working and, somewhat to my own surprise, almost well balanced.

Let’s break down the process a bit. This was the first mod I had ever made for any game and involved a lot of research into how the process should best be approached. Furthermore, it involved diving into and trying to understand how many of the underlying systems worked and what each table and column meant, which is not a small task in such a large scale strategy game as Total War: Warhammer 3. The approach I found most success in was carefully considering which table I might need to make the change I wanted and what that might be called, so I’d be able to find it in the files. When that was not enough I turned to scouring steam blogs, reddit and stack overflow, none of which only ever gave semi-adjacent answers to my questions and required much thought and adaptation to be useful.